Please give us your feedback! We also threw in some game tips.
We were working on a crazy deadline to bring you this game , and we aren't saying we or anyone else ever put out a perfect game but rather we may need some help from you the audience. We are hoping that this week after everyone has had a chance to really play it that we can capitalize on your early feedback to address aspects of the game that people feel they disliked or had problems with. With this we can hope our updates can be influenced by your thoughts so that you, the player, can feel more responsible for helping to make the type of game YOU WANT.
So give us some real feedback, would you? You can send your feedback and comments to our game's Facebook page or shout at us on the game's Twitter page.
Or if you prefer to keep your suggestions private you can send your comments to our contact page.
We are planning on putting out an update as soon as we can, and this means we need the “right” feedback. Stuff like "Man Starship Troopers sucked so this game has to suck 2 LoL" or "I wish this was a first person shooter with unicorns in it" doesn't really help us. In fact it actually forces us to make the following face:
What we need is real, substantive feedback from you. “Not enough powerups during gameplay”, “I feel over-matched during shoot-outs”, “I wish the running was faster or slower”, etc.
THAT is the helpful stuff.
We set out to create a game that appeals to different audiences, which is why we chose to blend some popular mechanics like runners and cover shooters. We feel we hit the nail on the head pretty hard and came up with a challenging and intense blast 'em up, but we want to drive that sucker into the ground with some more time and improvements based on your thoughts. We're all ears at http://facebook.com/everyonefights orhttp://twitter.com/sstgame.
So keep the feedback rolling in, be it good or bad, and we promise to do everything in our power to make this game be the best that it can be. We hope that one day in the future you can look back and scoff at your grandkids and say “Pfft, virtual reality bug hunts? I was blasting 'em on Fort Casey back when we used screens and thumbs, junior!”
Anyway, we have gotten some pretty good questions and some pretty good critiques from a few of you that we would like to address, and we also wanted to offer up some game tips here. With that said...
Re: Difficulty
The game's definitely not super-easy. Part of that was intentional; we wanted to offer more of a challenge to those who may be uninspired by the easy shoot em ups available. Plan to have your backside handed to you a lot until you figure out a few things about upgrades, dodging, timing, firing patterns. You can also make it a point to switch the difficulty levels as well.
Here's some quick tips to get you on the bounce:
1. Buy the rifle upgrade first; it takes 1000 units (2-3 plays to earn). Then grab health.
2. Find out how many rounds it takes to kill a bug at your weapon's current strength; reload the instant you drop below that amount.
3. Get your dodge timing game together. Once you see a bug rear back and roll over to the next obstacle they're wide open.
4. Spread out your fire on the bugs. Don't just point at one and “go.” Fire at one, then another, then a third. This helps because it slows them down, giving you time to reload (see #2).
Re: Upgrades
Focus on getting as many credits as you can when you're running around; they'll totally help you when it's time to go upgrade shopping. The bugs are mean and unrelenting suckers, so try to up your offensive strength first (guns, reloading speed, ally firepower) and then go in for health and armor upgrades. Again it's just something where you've got to spend a few minutes on the game here and there.
Anyway, that's all we have for now, but if you have more questions feel free to get at us via twitter (@SSTgame) or Facebook (facebook.com/everyonefights). We are always happy to talk with you and hear your thoughts and opinions. We always appreciate them.
Thanks!
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